Archive for the ‘School Academy’ Category

The History of the Bathing Suit

by

The Sider Group

The swimsuit is possibly the most enigmatic piece of clothing simply because it conceals and reveals at the same time. Nowadays, you have micro bikinis and micro briefs that challenge the concept of clothing itself. Has it always been like this? Let s take a brief look at the history of the bathing suit.

It s believed that the first bathing suits originated from ancient Greece where beautiful and rich women would indulge in the practice of public bathing. A few centuries later when the Roman Empire flourished, public bathing became a very popular pastime as highlighted by the construction of many Roman baths. In a classical Sicilian villa, images on a mosaic wall clearly showed Roman women dressed in two-piece garments which were compatible with the bikini worn by modern-day women. However, the bikini-style attire was not only used for bathing but it s also worn by the women when they performed a variety of exercises. As the Roman Empire declined, the popularity of public bathing also declined. For a few hundred years, the western world shied away from public bathing, and there was not much of a demand for swimsuits.

It was not until the early 18th century that people began to embrace the practice of public bathing again. Flocking to natural springs, men and women sported toga-style bathing suits, which were obviously borrowed from ancient Roman times. These classical bathing suits were phased out in no time as the women in Europe preferred a more modest style. Going to the beach, they would appear in heavy dresses of wool, and they would also wear hats, stockings, and shoes.

[youtube]http://www.youtube.com/watch?v=-WOBdTrKH74[/youtube]

As the practice of public bathing spread to the United States, the evolution of the modern swimsuit would begin. In the early 1900s, a modest, tighter fitting swimsuit would be introduced to replace the woolen swimsuit. Instead of the woolen dress, women would wear leotard-type tops and shorts. Hats were still used but the stockings and shoes would be replaced by bathing socks. This bathing suit exposed the arms and knees, signaling a return to the more the bikini-style bathing suit of the Roman era. In the 1920s, the swimsuit changed radically as the social revolution for women picked up steam. Designers created more revealing and sexier swimsuits to exhibit the liberation of women in the United States. Necklines were plunging, skirts were shortening, and waists were tightening. In the 1930s, swimsuits featured even lower necklines, and the bare-back design was introduced, along with tight-fitting belted shorts.

The Great Depression and WWII put a halt to the evolution of the swimsuit. After the war, Americans rushed to the beaches in droves, ushering in the era of the bikini. In the 1950s, fashion designers continued to push the boundaries by recreating the one-piece bathing suit, culminating in see-through netting designs in the 1960s.

Through the years leading to present times, fashion designers experimented with fabrics, cuts, and styles to create the most captivating swimsuit. Today, the line between concealment and exposure is so thin it may just be a C-String away from becoming invisible.

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How To Creat Computer Games

by

internetimm31

I ve also always wanted to make games myself but, until recently, didn t have the technical knowledge to do so. Now, I m a second year software engineering student, so if I weren t able to code a game without too many dramas there d be something drastically wrong. But what about the common person? The person for whom the term memory leak conjures up images of their grandfather, pipeline is where the water flows and blitting is unheard of? Well, everyone can get in on the game creation process, and you don t even need to learn real programming to do so.

So where do games start? With an idea. Games, like all fiction, require an idea to be successful. Sure, in the same way you can just sit down and write a story without foresight you can jump on in and slap a game together but, unless you get ridiculously lucky, the best works are usually the ones that have been thought out.

There are two methods of planning a project; you can start from a known technological standpoint and build your project on top of that or you can just go for the design, add as many features and ideas as you like and then remove the ones that you can t use when you ve decided on the technology you re going to implement the game with. In general, the second one is probably the best one to go with when designing games. When you re first starting out, however, the first option will save you many headaches.

So, for a first game you re going to want a pretty simple idea. Don t get me wrong, crazy-go-nuts game ideas are fantastic, and there should be more of them out there, but you re not going to be able to create a real world simulator with fifty billion virtual people all interacting real time and your actions having a butterfly effect on the future of the virtual universe when it s your first game. Really. Many people try it; none that I know of have succeeded. Imitation is the best way to start out. Simple games, such as Space Invaders , Tetris , Pacman or even Pong are great places to start. All are largely simple to create but have some inherent challenge. Pacman , for example, requires path finding for the ghosts. I recommend that you start even simpler than that for your very first attempt. Space Invaders is a nice point to jump in. You can make a simple, complete game without much effort and it s almost infinitely extensible.

[youtube]http://www.youtube.com/watch?v=PVELgYEjaxY[/youtube]

If you re stuck for an idea, pick a genre that you enjoy. Do you love adventure games such as Monkey Island , Grim Fandango , Space Quest , King s Quest etc.? Design one of those. Are you into fighting games like Street Fighter , Tekken , Soul Calibur , Mortal Kombat and so on? Come up with an idea for that. Do you like first person shooters such as Quake , Half Life or Doom ? I don t recommend it as a first project, but you can always give it a go. Feel free to be as generic as you like, this is a learning experience after all.

Now that you have your idea it s time to flesh it out. Don t worry about the technology or the fact that you may not know how to actually implement a game just yet, just grab yourself some paper and a pencil and go crazy with ideas. Describe the main characters, game play, goals, interactions, story, and key mappings, anything you can think of. Make sure you have enough detail so that someone can read through the notes and play through the game in their head with relative accuracy. Changing game design during the coding process is almost always a bad idea. Once it s set, it should remain set until the tweaking phase (I ll go into this more later) or you re likely to enter development hell , where the project goes on and on; more and more work is done with less and less outcome.

At the end of this period of your game creation, you should have the following:

– A written outline of the game s characters and possibly a sketch or two (be they space ships, yellow circles, cars or the prince of the dark kingdom of Falgour, you need to know who or what the player will be and who they will compete against)

– A written outline of the story (if there is one, this isn t too vital for Space Invaders or Tetris , but for Uber Quest: An Adventure of Awesomeness it s a really good idea)

– A description of game play, written or storyboarded. Storyboards are visual representations of ideas. Draw your characters in actions, with arrows showing the flow of action and short written descriptions detailing the events occurring in your image (because some of us aren t fantastic artists and our images can be a little open to interpretation )

Now that you have a fleshed out idea, it s time to work out how this will all get put together. If you ve gotten to this point worried that you re going to have to spend years learning complex programming languages in order to implement your idea, fear not! Others have already done the hard yards for you. There are many RAD (Rapid Application Development) Tools available for game creation, a number of which are available for free online. Some of them still require you to learn a scripting language (a simplified programming language made for a specific task) but in general this isn t too complicated or involved. I ve compiled a brief list of some of them that can be found at the end of the article. The free ones are listed first, organized by game genre.

Well, that should be enough to get you started in the creation of your game. The most important thing to remember once you ve gotten this far is that you need to complete your game. Many, many people start a project and then lose interest and it fails, or they keep moving on to one new project after another without finishing anything. Start small, build a working (if simple) game that is, above all else, complete. When you get to this stage you will always have a huge number of things that you wish to change, fix etc. but you ll get a great feeling from knowing that it is, in its way, finished.

From this point, you can start the tweaking phase. Play your game a few times, ask others to do the same, take note of what isn t fun or could be better and change things here. At this stage, it is more important than ever to keep backups of previous versions, so that if a change doesn t work you can go back and try something different without losing any of your work. It is at this point that you can add all new features, improve graphics and sounds, whatever you please, safe in the knowledge that you re working on a solid foundation.

When you re happy with your game, why not share it with the world? There are many cheap or free places out there for you to host your files on and then you can jump on link lists and forums and let everyone know about your creation. Well, I hope that this has been a helpful introduction into the art of creating games. It s a great deal of fun, and can open whole new avenues of creative expression for you to explore. Jump in and have fun.

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By Brain Haley

If you are a sports lover and want to write something about it in your college essays, this is the best place you have landed to. For the reason that you can not write about the sports itself but you will need to go closer to a particular subject or topic within the boundary of sports. A great and diverse topic about the sport is the essays on injuries during the sports. You can write a lot about this in your college essays and earn great rewards from your testers.

Injuries are a part of life but when you are an athlete, it is something that you can even have when you are not expecting them at all. Whether it’s boxing, football, wrestling, hockey or any other collision sport the injuries can occur any time and can cost the player many days, months and even years at times. This is not all; some injuries can end a player’s career or even his life. History tells so many instances when some great athletes die in the sport arenas or wrestling rings. As a wrestling fan, I myself remember the blackest day in the WWE sports entertainment when oven hart fell from high above the ground right onto the wrestling ring. He fell off because his safety chain broke which he used to come in to the ring from the top of the arena. He died on the spot. Instances like these happens time to time when in boxing rings player willingly or unwilling hut each other or injure.

[youtube]http://www.youtube.com/watch?v=BEBy0aQE6p0[/youtube]

You can talk about different aspects in your college essays that cause injuries in the sporting events such as athletic violence or spectator violence. Spectator violence mostly occur when the crowed in drunk and the athlete violence can occur due to their over usage of steroids. Another factor is the push from the sporting team coaches to win in any means necessary. It pushes the players to do anything to win and in this they get violent and even don’t hesitate in hitting the opponents and even sometimes their own team mates.

If we specifically look at the major injuries we will see that the knee injuries are the most occurring injury in the sports as the knee is a complex joint and many injuries can occur during the gameplay. Most predominant type of injury to the knees is those which are done to the Meniscus and ligaments and there are 2 areas of ligaments that are mostly affected. 1; the Cruciate ligaments and 2; the collateral ligaments. By jotting down this information you have to make your search further on so you can give strength to your college essays with proper evidences and backup references. You would be required to keep adding the in-text citations every time when you take some information from any internet or book source.

College essays on injuries in sports can play a significant role in your academics to show and prove that you are understanding your subject in the best manner and paying enough attention. This way you would be able to impress your testers and class mates and thus get good grades in the end.

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